//==============================================================================
// Scout_anim.txt
//==============================================================================

import Shield_Defines_anim.txt

//==============================================================================
define Sword
{
   SetSelector
   {
     set hotspot
     {
        version
        {
         Visual attachments e khopesh standard
        }
     }    
   }
}
//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
        Visual shared e head menes
               ReplaceTexture Infantry g Hypaspist Head Standard/Cavalry E Camel Head Standard
               ReplaceTexture Infantry E Khopesh Head Standard/Shared E Head Menes Standard
         }
      }
      set hotspot
      {
         version
         {
        Visual shared e head menes
               ReplaceTexture Infantry g Hypaspist Head Standard/Cavalry E Camel Head Standard
               ReplaceTexture Infantry E Khopesh Head Standard/Shared E Head Menes Standard
         }
      }
      set hotspot
      {
         version
         {
        Visual shared e head menes
               ReplaceTexture Infantry g Hypaspist Head Standard/Cavalry E Camel Head Standard
               ReplaceTexture Infantry E Khopesh Head Standard/Shared E Head Menes Standard
         }
      }
      set hotspot
      {
         version
         {
        Visual shared e head menes
               ReplaceTexture Infantry g Hypaspist Head Standard/Cavalry E Camel Head Standard
               ReplaceTexture Infantry E Khopesh Head Standard/Shared E Head Menes Standard
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry C Scout Standard/villager e male scout
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
				ReplaceTexture Cavalry C Scout Standard/villager e male scout
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
			connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
			//connect LeftForearm EgyptianShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
			connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
			//connect LeftForearm EgyptianShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
			connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
			//connect LeftForearm EgyptianShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
			connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
			//connect LeftForearm EgyptianShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {    
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry     
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/villager e male scout
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot  
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
          Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/villager e male scout
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot             
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot    
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot    
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/villager e male scout
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry standard
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry bronze
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/cavalry e light cavalry iron
ReplaceTexture Cavalry C Scout Horse Standard/Cavalry e Scout Horse
				connect RightHand Sword hotspot
                                                          connect BackChest EgyptianShield hotspot
				//connect LeftForearm EgyptianShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}